Creating Your Own Aether RPG Content

If you’re here that means you’re looking for some detailed notes on creating your own Aether RPG content. And, there’s some great news: Not only will you find everything you need to know from how the dice math works to the structure behind building new Ancestries, Character Classes and more, but you’re even welcome to sell content using the Aether RPG system as well! You’ll never have to worry about ECG issuing copyright claims or trying to lay hands on money you make off your products, since the Aether system is an open SRD, and under a Creative Commons- Copyright with Attribution license! So, read the documents, and go enjoy creating for the Aether RPG!

The math behind the Aether RPG system revolves around different denominations of dice ranging from a d4 all the way to a d12. The different denominations are used purely to give player characters a sense of being talented in certain areas, to help direct skill and Character Class choice, and also to interact with the Defense of adversaries, the Difficulty Scale, and Damage rolls. You’ll find more information in an upcoming article.

The Difficulty Scale, which is similar to systems like the Fate RPG and Powered by the Apocalypse games, is a way of understanding the difficulty of different tasks in-game. Everything from the difficulty of skill checks to the defense of monsters revolves around this scale. You’ll find a more detailed explanation of how it works and way in an upcoming article. 

Ancestries are a fun aspect of worldbuilding within fantasy RPGs, and since Aether is starting with a fantasy focus, we’ve decided to include them in a limited fashion. They are severely trimmed down compared to other big fantasy RPGs, and focus more on helping players create  more narrative elements of their character’s backstory. You’ll find a breakdown and instructions for creating new playable Ancestries in an upcoming article. 

Character classes are much more flexible, leaning more towards video game RPG character classes than traditional tabletop RPG structures. That flexibility, along with the leading questions to help players develop the particular flavor of their characters, is a very important core aspect to the Aether system. You’ll find a breakdown of character classes and their overall structure, as well as our reasoning for how they’re structured in an upcoming article, which should help you go about creating your own classes and subclasses!

The Aether RPG is designed to be flavor-light, highly flexible, narrative-focused and intent on giving the Narrator and Players as much collaborative power as possible. It exists, in its entirety, for play groups to tell their stories their ways, but that only goes so far. 

Should you choose to create and sell content for the Aether RPG, do it respectfully, do so in good faith, and do so in a way that helps people feel safe and have fun at the table. If you violate this basic code of conduct for creating content using this system, you’ve missed the entire point.